#D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered also works on 64-bit targets now #Addresslist: Changing a records' value (lua setValue) now supports lua statements if the new value is enclosed by brackets (Example: becomes 10, and returns the value at 00400500 with 10 added to it) #Tracer: You can now save and load a trace #Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them Registersymbol now works with aobscan results Add support for inscript structure definitions #Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command. #Symbolhandler: It now interprets "structurename.variablename" and returns the offset of variablename in the structure. #How to use cheat engine 6.5.1 with arma 3 code#.
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